Forum

Welcome Guest 

Show/Hide Header

Welcome Guest, posting in this forum requires registration.





Pages: [1]
Author Topic: Super Hero 101
Richtor
Moderator
Posts: 3
Permalink
Post Super Hero 101
on: November 27, 2012, 13:34
Quote

...or how to make a Super Hero when you have no ideas.

So, making a character in D&D is pretty easy. Pick a race, pick a class, roll dice and go.

Super hero games aren't like that and it can be difficult if you don't have any ideas on what you might be interested in or like.

I've found a number of ways to make a hero that work for me and I'm going to list them here so you can see that there isn't one 'right' way to do it and also to give everyone some help in the process. I'll list advantages and drawbacks to each style and some personal thoughts as well.
----------------------------------------------------------------------------------------------------------------------------------------------
Some of my styles of creation
1. Standard Character Creation
2. Concept Character Creation
3. Random Character Creation
4. Powers or Talents first Creation
5. Origin of powers first Creation
----------------------------------------------------------------------------------------------------------------------------------------------
1. Standard Character Creation
or By the Book

This is the simplest. You simply follow the way the Players guide or the Ultimate Powers Book tell you. This has a few advantages and a number of drawbacks.

Advantages: Doesn't require a lot of thought until after creation.
Drawbacks: Potential for gimped or really weird character. Potential for unplayable characters.

Thoughts: I've done many characters this way. It can work, but I've never been able to make it work without "cheating" a bit. Too many times you start to see a character forming only to roll a power or stat that destroys it completely.
----------------------------------------------------------------------------------------------------------------------------------------------
2. Concept Character Creation
or "I wanna be BATMAN! ™"

This can be both easy and difficult. For this, you need to know exactly what the character you are trying to be like can do. Then you have to sit with the Game Master (me, in this instance) and we go through the process of making the character together.

Instead of dice rolling, you pick everything. It can go quickly, but can be a problem if the Game Master doesn't agree with something. That can lead to an long discussion.

Advantages: No random rolling means you get the hero you want
Drawbacks: Limited by the ruling of the Game Master.

Thoughts: Concepts are fine and I've used them a lot. The biggest thing I want to stress here is that if anyone in the group is going to journal or write about the adventures the heroes have you can't have a character that is named Batman™ and wears a bat suit and has anything that could associate him to the actual comic book character. That would violate the Trademark on that character and could get people in trouble.

I know that sounds amusing, but Marvel is pretty defensive about their trademarks, and now that Disney owns Marvel it just goes downhill from there.

tl;dr I won't allow you to make an exact replica of a character that exists in current comic books. NO EXCEPTIONS
----------------------------------------------------------------------------------------------------------------------------------------------
3. Random Character Creation
or “I rolled what?”

Random is similar to Standard with one caveat: You can swap the dice around. Meaning if you rolled a 3 on one 10-sided die and a 90 on the other you would normally read that as 93; however, in this instance, you can swap that around so it reads 39 instead.

Advantages: More flexibility. Relatively quick character creation
Drawbacks: Potential for odd parings of powers, unplayable characters or strange combinations that don’t work.

Thoughts: I’ve managed to get some incredible characters using this method. Sadly the number of OMGAWESOMEBBQ characters is abysmally low compared to the amount of face palm worthy ones. Not for the faint of heart. Turn on the thinking cap and your imagination and you can sometimes salvage them, but it’s rare.
----------------------------------------------------------------------------------------------------------------------------------------------
4. Powers or Talents first Creation
insert something witty here

This one is interesting. I tend to always use random dice rolling to start this one.

If you start with powers: First, roll for the starting number of powers. Then roll your first power and see if it sparks anything. If not, roll for a second and keep going until you are either out of powers or you decide to start over.
Advantages: Fun to see what you end up with. It isn’t as random as number 3, but you can use that style with this.
Drawbacks: Can take a long time to make a character that works.

If you start with talents (or skills): First, roll for the starting number of talents. Then roll your first talent and follow the above steps. Generally, you won’t have as many talents as you do powers, but it can happen.
Advantages: Fun to see what you end up with. It isn’t as random as number 3, but you can use that style with this.
Drawbacks: Can take a long time to make a character that works.

Thoughts: I like this method when I’m stumped as it gets the creative juices flowing. Does take a while; however, and can be frustrating.
----------------------------------------------------------------------------------------------------------------------------------------------
5. Origin of powers first Creation
or “So THAT’s how he became a hero!”

This one requires the Ultimate Powers Book (UPB). In that book you roll for the Origin of your powers. There are a few and they can help spark your imagination. This is pretty much the same as number 4. Only difference is you only have one origin, so roll once and see if it works for you.
Advantages: Same as number 4
Drawbacks: VERY limited selection, and can take a long time to make a character.
----------------------------------------------------------------------------------------------------------------------------------------------
Okay, so now you have the ways I use to make characters. One major thing about these is that I have a habit of starting with one type then moving to another and finally adding in bits of concepts until I like what I have. There is truly no wrong way to make a character; however, there are many characters that can be unplayable. Since we are going to use the UPB, you will have access to a large number of powers and the potential to have up to 18 powers available to you. Trust me when I say that having 18 different powers sucks. Talk about becoming Captain Indecisive. I think it’s why I tend to play characters that have limited abilities as it’s easier to deal with situations when you aren’t a Swiss army knife.

Now there are codified types of Super Heroes. I’m only going to list a few because the actual list is long and silly (in my opinion). These are the easiest ones to work with.

Blaster: Self-Explanatory. Shoots stuff from somewhere. Human Torch, Iron Man, Green Arrow, Black Lightening, Havok, Cyclops are examples of a blaster type.

Bruiser/Brute/Brick/Tank: This is the Hulk, Thing, Hercules, Superman (though he fits multiple types) and any other hero or villain that uses raw strength to get things done.

Scrapper/Stalkers: Wolverine is the guy this is based on; however, Deadpool, Deathstroke, Daredevil, Batman, Power man, Iron Fist, Gambit (could also fit in blaster), and Ghost Rider all fit in here as well.

Infiltrator/Defenders: Batman, Black Widow, Hawkeye, Deadpool, Nightcrawler, Shadowcat, Spiderman, Iron Fist, Daredevil. Experts at both hand to hand combat and stealth. Work well in teams and solo.

Tactician/Controller/Mastermind: These guys take command of the battlefield through various means. Professor X, Captain America, Mr. Fantastic, Emma Frost, Wonder Woman, and Vision all fit in to this group.

These are the easiest types, in my opinion, to understand. There are plenty others if you check out Wikipedia. Also, a lot of the heroes fall into multiple types, so don’t worry if you start out thinking you want to build a Scrapper and end up being able to do some blasting and some controlling.
----------------------------------------------------------------------------------------------------------------------------------------------
Last thing I want to talk about. Playing as you. Super Hero games (along with Cyberpunk and Science Fiction or Space based games work as well) are the easiest to justify creating you in the game. It’s a lot harder to justify how you got to Baldur’s Gate or Neverwinter than it is to say how you got the ability to fly, or sprout wings. If you REALLY want to play as an alternate you…that’s fine. Just realize that even in the world of Super Heroes, people die. There can also be other issues that come up with playing yourself in an RPG. Playing ‘in character’ is considered always on making it so everything you say has to be reacted to by everyone else. It can be a pain, or real fun depending on how you want to work it.

If you have any questions or comments, post them in the thread and I’ll try to answer them before the next game.

Pages: [1]
Mingle Forum by cartpauj
Version: 1.0.34 ; Page loaded in: 0.034 seconds.
Event List
  • No Events Available
AEC v1.0.4
Latest Forum posts
Event Calendar
AEC v1.0.4